From Greyhawk to Barovia

Justice is Served

The heroes of Greyhawk continued their adventures in Vallaki, witnessing the trial of Henrik van der Voort. As expected he was pronounced guilty of conspiring with the Devil Strahd and treason against the burg of Vallaki. Baron Vargas Valkovich pronounced him guilty after hearing the myriad testimonies brought against the coffin maker and sentenced him to die by beheading at sundown. Not a soul seemed angered at the news. Henrik maintained his innocence to the end, blaming the enigmatic figure, Vasili von Holt for his woes.

The heroes also went to visit with Anka, alleged niece of Oleg, the missing butler from the Baron’s household. Anka said that Oleg had been helping the Baron’s son on a secret project, one that would help them get away from Vallaki to a better place, but she had not seen him in several days. In passing she mentioned a young boy named Nikolai (Nikita), whom she had taken a fancy to but did not believe she would be permitted to marry. The heroes returned to the Baron with this news and asked to speak with his son. The Baron seemed dismayed and said it would be a pointless endeavor, but he allowed the party access to his son’s room in the attic.

Victor Vallakovich proved troublesome to deal with. He demanded scrapie mushrooms for his arcane work before he would speak with the party, and even then, he agreed to answer only 16 questions which could be answered with a “yes” or “no.” Fortunately, that was enough to determine that the Baron’s son had performed arcane teleportation experiments in which he claimed the butler and lady-in-waiting had been willing participants. It seemed reasonable enough, but Victor was otherwise quite mad, having animated several cats in skeletal form around his room in the attic. Nevertheless the Baron was grateful for the mystery of his disappearing servants to finally be solved, and ordered that his son be prohibited from interacting with the household staff in the future.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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